
Glen Yausep


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ARE YOU NOT ENTERTAINED?
Are You Not Entertained?
Cineplex Plus
Cineplex Plus
Process
Process
Trigger Effectiveness Testing
Relevance: A key objective to this project is to add on an action-hook model that would take the Cineplex beyond a utility app. This test is to assess the effectiveness of the discover tab in the store page.
Outcome: Of the 16 users that were tested 15 (93%) of them engaged with the page for over 60 seconds, and 12 (75%) of them clicked through the movie cards. 8 in 10 people are likely to funnel into conversion rates.
Aesthetics, Usability & Satisfaction
Satisfaction: [ ∑(WU x NU)+∑(WA x NA) ] ÷ No. Respondents
Relevance: Usability and aesthetics are factors of satisfaction but are separate entities. The following formula enables the accurate joint representation of the two data.
Outcome: The current Cineplex app (v7.6.5) ranks very low on aesthetics and slightly low on usability. The new design improves usability and dramatically enhances UI.
Checkout Efficiency
Relevance: While the new checkout design has more features and access, the streamlining of information and touch points make each interaction segments faster and more efficient.
Outcome: Despite adding concessions as an extra step, users managed to checkout 3 seconds faster on average as a result of a more streamlined information architecture.
Trigger Effectiveness Testing
Relevance: A key objective to this project is to add on an action-hook model that would take the Cineplex beyond a utility app. This test is to assess the effectiveness of the discover tab in the store page.
Outcome: Of the 16 users that were tested 15 (93%) of them engaged with the page for over 60 seconds, and 12 (75%) of them clicked through the movie cards. 8 in 10 people are likely to funnel into conversion rates.
Aesthetics, Usability & Satisfaction
Satisfaction: [ ∑(WU x NU)+∑(WA x NA) ] ÷ No. Respondents
Relevance: Usability and aesthetics are factors of satisfaction but are separate entities. The following formula enables the accurate joint representation of the two data.
Outcome: The current Cineplex app (v7.6.5) ranks very low on aesthetics and slightly low on usability. The new design improves usability and dramatically enhances UI.
Checkout Efficiency
Relevance: While the new checkout design has more features and access, the streamlining of information and touch points make each interaction segments faster and more efficient.
Outcome: Despite adding concessions as an extra step, users managed to checkout 3 seconds faster on average as a result of a more streamlined information architecture.
Trigger Effectiveness Testing
Relevance: A key objective to this project is to add on an action-hook model that would take the Cineplex beyond a utility app. This test is to assess the effectiveness of the discover tab in the store page.
Outcome: Of the 16 users that were tested 15 (93%) of them engaged with the page for over 60 seconds, and 12 (75%) of them clicked through the movie cards. 8 in 10 people are likely to funnel into conversion rates.
Aesthetics, Usability & Satisfaction
Satisfaction: [ ∑(WU x NU)+∑(WA x NA) ] ÷ No. Respondents
Relevance: Usability and aesthetics are factors of satisfaction but are separate entities. The following formula enables the accurate joint representation of the two data.
Outcome: The current Cineplex app (v7.6.5) ranks very low on aesthetics and slightly low on usability. The new design improves usability and dramatically enhances UI.
Checkout Efficiency
Relevance: While the new checkout design has more features and access, the streamlining of information and touch points make each interaction segments faster and more efficient.
Outcome: Despite adding concessions as an extra step, users managed to checkout 3 seconds faster on average as a result of a more streamlined information architecture.
Trigger Effectiveness Testing
Relevance: A key objective to this project is to add on an action-hook model that would take the Cineplex beyond a utility app. This test is to assess the effectiveness of the discover tab in the store page.
Outcome: Of the 16 users that were tested 15 (93%) of them engaged with the page for over 60 seconds, and 12 (75%) of them clicked through the movie cards. 8 in 10 people are likely to funnel into conversion rates.
Aesthetics, Usability & Satisfaction
Satisfaction: [ ∑(WU x NU)+∑(WA x NA) ] ÷ No. Respondents
Relevance: Usability and aesthetics are factors of satisfaction but are separate entities. The following formula enables the accurate joint representation of the two data.
Outcome: The current Cineplex app (v7.6.5) ranks very low on aesthetics and slightly low on usability. The new design improves usability and dramatically enhances UI.
Checkout Efficiency
Relevance: While the new checkout design has more features and access, the streamlining of information and touch points make each interaction segments faster and more efficient.
Outcome: Despite adding concessions as an extra step, users managed to checkout 3 seconds faster on average as a result of a more streamlined information architecture.




Checkout Efficiency
Q: Which benchmark KPI to use for efficiency of checkout?
Outcome: Despite adding concessions as an extra step, users managed to checkout 3 seconds faster on average as a result of a more streamlined information architecture.
Aesthetics, Usability & Satisfaction
Q: How to quantify and standardize user satisfaction?

Outcome: The current Cineplex app (v7.6.5) ranks very low on aesthetics and slightly low on usability. The new design improves usability and dramatically enhances UI.
Outcome: The current Cineplex app (v7.6.5) ranks very low on aesthetics and slightly low on usability. The new design improves usability and dramatically enhances UI.
Aesthetics, Usability & Satisfaction
Q: How to quantify and standardize user satisfaction?




Discovery
Discovery
↑32%
↑32%
User Satisfaction
User Satisfaction
↑15%
↑15%
Checkout Efficiency
Checkout Efficiency
+10
+10
New Page Designs
New Page Designs
THE IDEA
THE IDEA
Design for a New Age of Digital Content Consumption
Design for a New Age of Digital Content Consumption
Movie theatres have taken a huge hit since the global pandemic. The ubiquity and ease of access to movies from streaming services have since then rendered movie-going obsolete as Cineplex's revenue and sales continue to plummet.
This project wishes to analyze and address these issues while offering a design intervention that based on user research and behaviour analysis will provide an innovative and dynamic new way of positioning Cineplex.
⚠️ CHALLENGE
⚠️ CHALLENGE
Cineplex's Decline
Cineplex's Decline
The Cineplex digital infrastructure lacks features and is outdated (App Store reviews). The challenge is to recognize needs and pain points, ensuring a delicate balance that preserved broad usability.
The Cineplex digital infrastructure lacks features and is outdated (App Store reviews). The challenge is to recognize needs and pain points, ensuring a delicate balance that preserved broad usability.
🎯 GOAL
🎯 GOAL
Improve Digital Experience
Improve Digital Experience
The Cineplex digital infrastructure is largely outdated (App Store reviews). The challenge is to recognize needs and pain points, ensuring a delicate balance that preserved broad usability.
📊 RESULT
📊 RESULT
Innovative Ecosystem
Innovative Ecosystem
Enhanced design of mobile app, leading to greater efficiency and a singular platform that unifies Cineplex digital. Added a new experience through a dedicated app for Apple Vision Pro.
Enhanced design of mobile app, leading to greater efficiency and a singular platform that unifies Cineplex digital. Added a new experience through a dedicated app for Apple Vision Pro.
Define
Define
📋 Surveys
📋 Surveys
87 respondents
To collect choice based data
To collect choice based data
Process: Designed an online survey with predefined questions and answers
Process: Designed an online survey with predefined questions and answers
Tools: Google Forms, Excel
Tools: Google Forms, Excel
🎙️ Interviews
🎙️ Interviews
23 respondents
To observe user interaction
To observe user interaction
Process: Define key tasks, conduct usability testing and record respondent data.
Process: Define key tasks, conduct usability testing and record respondent data.
Tools: Figma, Notion, Excel
Tools: Figma, Notion, Excel
👥 Focus Groups
👥 Focus Groups
17 respondents
Present and collect data
Present and collect data
Process: Present final interface design and collect individual and group responses.
Process: Present final interface design and collect individual and group responses.
Tools: Figma, FigJam, Excel
Tools: Figma, FigJam, Excel
Q: Which feature(s) to prioritize and how to test them?
Opportunity-Solution Tree
This diagram specifies the direction this project will take by addressing the business and user outcome based on a series of interventions.
The Assumption Test lists out the tools to be used in quantifying UX metrics.
Q: How to account for effectiveness of call-to-actions (CTAs)?
Trigger Effectiveness
Relevance: A key objective to this project is to add on an action-hook model that would take the Cineplex beyond a utility app. This test is to assess the effectiveness of the discover tab in the store page.
Outcome: Of the 16 users that were tested 15 (93%) of them engaged with the page for over 60 seconds, and 12 (75%) of them clicked through the movie cards. 8 in 10 people are likely to funnel into conversion rates.
New User Journey
By analyzing the roles users and organizations carry out, we are able to highlight where they meet halfway.
It further highlights every element central to check-out allowing for individual intervention
Q: Which feature(s) to prioritize and how to test them?
Opportunity-Solution Tree
This diagram specifies the direction this project will take by addressing the business and user outcome based on a series of interventions.
The Assumption Test lists out the tools to be used in quantifying UX metrics.
Q: How to account for effectiveness of call-to-actions (CTAs)?
Trigger Effectiveness
Relevance: A key objective to this project is to add on an action-hook model that would take the Cineplex beyond a utility app. This test is to assess the effectiveness of the discover tab in the store page.
Outcome: Of the 16 users that were tested 15 (93%) of them engaged with the page for over 60 seconds, and 12 (75%) of them clicked through the movie cards. 8 in 10 people are likely to funnel into conversion rates.
New User Journey
By analyzing the roles users and organizations carry out, we are able to highlight where they meet halfway.
It further highlights every element central to check-out allowing for individual intervention
Q: Which feature(s) to prioritize and how to test them?
Opportunity-Solution Tree
This diagram specifies the direction this project will take by addressing the business and user outcome based on a series of interventions.
The Assumption Test lists out the tools to be used in quantifying UX metrics.
Q: How to account for effectiveness of call-to-actions (CTAs)?
Trigger Effectiveness
Relevance: A key objective to this project is to add on an action-hook model that would take the Cineplex beyond a utility app. This test is to assess the effectiveness of the discover tab in the store page.
Outcome: Of the 16 users that were tested 15 (93%) of them engaged with the page for over 60 seconds, and 12 (75%) of them clicked through the movie cards. 8 in 10 people are likely to funnel into conversion rates.
New User Journey
By analyzing the roles users and organizations carry out, we are able to highlight where they meet halfway.
It further highlights every element central to check-out allowing for individual intervention
Q: Which feature(s) to prioritize and how to test them?
Opportunity-Solution Tree
This diagram specifies the direction this project will take by addressing the business and user outcome based on a series of interventions.
The Assumption Test lists out the tools to be used in quantifying UX metrics.
Q: How to account for effectiveness of call-to-actions (CTAs)?
Trigger Effectiveness
Relevance: A key objective to this project is to add on an action-hook model that would take the Cineplex beyond a utility app. This test is to assess the effectiveness of the discover tab in the store page.
Outcome: Of the 16 users that were tested 15 (93%) of them engaged with the page for over 60 seconds, and 12 (75%) of them clicked through the movie cards. 8 in 10 people are likely to funnel into conversion rates.
New User Journey
By analyzing the roles users and organizations carry out, we are able to highlight where they meet halfway.
It further highlights every element central to check-out allowing for individual intervention
Q: Which feature(s) to prioritize and how to test them?
Opportunity-Solution Tree
This diagram specifies the direction this project will take by addressing the business and user outcome based on a series of interventions.
The Assumption Test lists out the tools to be used in quantifying UX metrics.
Q: How to account for effectiveness of call-to-actions (CTAs)?
Trigger Effectiveness
Relevance: A key objective to this project is to add on an action-hook model that would take the Cineplex beyond a utility app. This test is to assess the effectiveness of the discover tab in the store page.
Outcome: Of the 16 users that were tested 15 (93%) of them engaged with the page for over 60 seconds, and 12 (75%) of them clicked through the movie cards. 8 in 10 people are likely to funnel into conversion rates.
New User Journey
By analyzing the roles users and organizations carry out, we are able to highlight where they meet halfway.
It further highlights every element central to check-out allowing for individual intervention
Q: Which feature(s) to prioritize and how to test them?
Opportunity-Solution Tree
This diagram specifies the direction this project will take by addressing the business and user outcome based on a series of interventions.
The Assumption Test lists out the tools to be used in quantifying UX metrics.
Q: How to account for effectiveness of call-to-actions (CTAs)?
Trigger Effectiveness
Relevance: A key objective to this project is to add on an action-hook model that would take the Cineplex beyond a utility app. This test is to assess the effectiveness of the discover tab in the store page.
Outcome: Of the 16 users that were tested 15 (93%) of them engaged with the page for over 60 seconds, and 12 (75%) of them clicked through the movie cards. 8 in 10 people are likely to funnel into conversion rates.
New User Journey
By analyzing the roles users and organizations carry out, we are able to highlight where they meet halfway.
It further highlights every element central to check-out allowing for individual intervention
Q: Which feature(s) to prioritize and how to test them?
Opportunity-Solution Tree
This diagram specifies the direction this project will take by addressing the business and user outcome based on a series of interventions.
The Assumption Test lists out the tools to be used in quantifying UX metrics.
Q: How to account for effectiveness of call-to-actions (CTAs)?
Trigger Effectiveness
Relevance: A key objective to this project is to add on an action-hook model that would take the Cineplex beyond a utility app. This test is to assess the effectiveness of the discover tab in the store page.
Outcome: Of the 16 users that were tested 15 (93%) of them engaged with the page for over 60 seconds, and 12 (75%) of them clicked through the movie cards. 8 in 10 people are likely to funnel into conversion rates.
New User Journey
By analyzing the roles users and organizations carry out, we are able to highlight where they meet halfway.
It further highlights every element central to check-out allowing for individual intervention
Q: Which feature(s) to prioritize and how to test them?
Opportunity-Solution Tree
This diagram specifies the direction this project will take by addressing the business and user outcome based on a series of interventions.
The Assumption Test lists out the tools to be used in quantifying UX metrics.
Q: How to account for effectiveness of call-to-actions (CTAs)?
Trigger Effectiveness
Relevance: A key objective to this project is to add on an action-hook model that would take the Cineplex beyond a utility app. This test is to assess the effectiveness of the discover tab in the store page.
Outcome: Of the 16 users that were tested 15 (93%) of them engaged with the page for over 60 seconds, and 12 (75%) of them clicked through the movie cards. 8 in 10 people are likely to funnel into conversion rates.
New User Journey
By analyzing the roles users and organizations carry out, we are able to highlight where they meet halfway.
It further highlights every element central to check-out allowing for individual intervention
Prototype
Prototype
User Satisfaction
Q: How to quantify and standardize user satisfaction?


Outcome: The current Cineplex app (v7.6.5) ranks very low on aesthetics and slightly low on usability. The new design improves usability and dramatically enhances UI.
Checkout Efficiency
Q: Which benchmark KPI to use for efficiency of checkout?



Outcome: Despite adding concessions as an extra step, users managed to checkout 3 seconds faster on average as a result of a more streamlined information architecture.
THROUGH THE LOOKING GLASS
THROUGH THE LOOKING GLASS
Optimized for Apple VisionPro
Optimized for Apple VisionPro
Problem: Home viewing experiences are limited by screen size. This limits the experience.
Solution: An infinite canvas that projects an unconstrained display to the eyes of the viewer.
Problem: Home viewing experiences are limited by screen size. This limits the experience.
Solution: An infinite canvas that projects an unconstrained display to the eyes of the viewer.
Problem: Home viewing experiences are limited by screen size. This limits the experience.
Solution: An infinite canvas that projects an unconstrained display to the eyes of the viewer.
Reflection
Reflection
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⏰ If I had more time
⏰ If I had more time
Given more time, I would like to explore more user experience metrics and ran more statistical analyses.
Given more time, I would like to explore more user experience metrics and ran more statistical analyses.
🧠 Learning points
🧠 Learning points
I had a deep dive into design principles for Apple Vision Pro while using my understanding of web usability.
I had a deep dive into design principles for Apple Vision Pro while using my understanding of web usability.
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Design by Glen Yausep
Let's build the future together!
© 2024 • Made by Glen Samuel Yausep
Design by Glen Yausep
Let's build the future together!
© 2024 • Made by Glen Samuel Yausep
Design by Glen Yausep
Let's build the future together!
© 2024 • Made by Glen Samuel Yausep